The Department of Writing Studies, in collaboration with the Center for Teaching and Learning, invites applications for the Writing in STEM Faculty Learning Community. This semester-long community ...
Gamification is an application of game mechanics and game design techniques in learning and teaching, making the process to be more interesting, interactive and engaging. Gamification is an ...
Professor of Physics Dale Syphers recalls the epiphanic moment last year when he realized the extent, and the imminence, of the AI (artificial intelligence) revolution. “Prior to that, I had only ...
The USG SoTL Fellows Program was created to foster and support a community of learners across the University System of Georgia (USG) as they design and develop classroom-based research projects. Each ...
In the dynamic landscape of learning in the digital age, K-12 educators are increasingly leveraging technology tools to enhance teaching and learning experiences. These tools, ranging from interactive ...
AI is having a dramatic impact on education and learning at all levels and across the board from early learning education to late-in-life continuing education. It affects not only for those who are ...
Learning outcomes and objectives are the fundamental elements of most well-designed courses. Well-conceived outcomes and objectives serve as guideposts to help instructors work through the design of a ...
Looking to enhance your understanding of cultural nuances and instructional practices that better support international students or peers in your program? The Teaching International Students(TIS) ...
The new question-of-the-week is: What is the appropriate role of student memorization in teaching and learning? What is the role of memorization in teaching and learning today? Do students have to ...
After delays in 2024 and 2025, Nova Classical STEM Academy is slated to open in August 2026. It’s created and operated by the ...
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